Four rooms, one practice.
Mobile applications, interface design, the web, and the careful work of release.
The practice is arranged as four rooms: Mobile applications UI/UX design Web design & development Publishing & IT help. Each is described below in full, in prose, with its limits stated.
Mobile applications
From an idea on paper to an app people can install and actually use.
Discovery and scope. We start by writing down who the app is for, the one or two jobs it must do well, and what can wait. The result is a short, plain-English scope you can share with colleagues or investors.
Native or cross-platform. We explain the trade-offs between building separately for iOS and Android and using a shared code base, in terms of cost, maintenance and device features, and recommend what suits your situation rather than our preferences.
Build in readable increments. Work is delivered in small, testable pieces. You see installable test builds early, so feedback arrives while changes are still cheap.
Device and accessibility checks. We test on a range of screen sizes and operating system versions, with larger text settings and screen readers, and note any known limitations honestly.
UI/UX design
Interfaces that explain themselves, so fewer people need to ask.
Journeys before pixels. We map the steps a person takes to complete a task and remove the ones that do not earn their place.
Wireframes and clickable prototypes. Low-fidelity layouts come first, then a clickable prototype you can put in front of real users before any code is written.
Visual language. Typography, colour and spacing rules documented as a small design system, so future screens stay consistent.
Plain-language content. Buttons, error messages and empty states written in clear British English, because words are part of the interface.
Web design & development
Fast, accessible websites and web applications that are easy to look after.
Sites that load quickly. We favour lean pages, sensible image handling and minimal third-party scripts, which helps visitors on slower connections and keeps privacy obligations simpler.
Web applications. Dashboards, booking tools and customer portals built with established, well-documented technologies so another developer could pick them up later.
Accessibility as standard. We work towards WCAG 2.2 AA: keyboard navigation, sufficient contrast, meaningful labels and respect for reduced-motion preferences.
Handover you can use. Documentation of where things are hosted, how to update content and what to renew, written for non-specialists.
Publishing & IT help
Careful release preparation and practical help with the systems around your product.
App store preparation. Store listings, screenshots, privacy declarations and review notes prepared for Apple App Store and Google Play submission. Approval decisions rest with the stores; we help you meet their published guidelines.
Release checklists. Versioning, test sign-off, rollback plans and a calm, written release-day sequence.
Domains, hosting and email. Help with DNS records, SSL certificates, hosting control panels and mailbox set-up, including SPF and DKIM records where your provider supports them.
Ongoing IT help. Practical, remote assistance with the software and services that support your app or website, during our working hours.
Asked before we begin
Do you publish apps under our account or yours?
Under yours. Store developer accounts should belong to your organisation so you keep control of your product.
Can you guarantee app store approval?
No one can. Apple and Google make those decisions. We prepare submissions against their published guidelines and help respond to reviewer feedback.
How are projects priced?
After a short discovery conversation we provide a written estimate broken into stages, with assumptions stated so you can see what would change the figure.
Do you offer round-the-clock support?
No. Support is available Monday to Friday, 09:00–18:00 UK time (Europe/London, GMT/BST). We will tell you plainly if your product needs out-of-hours cover from another provider.
When you are ready
A paragraph about your idea is enough to start.